Cinematic Design: Defiance (2013)

  • Company: Trion Worlds
  • Description: MMO Shooter, released on PC, XBox 360 and PS3
  • Release date: April 2nd, 2013
  • Position: Cinematic designer
  • Tech: Proprietary cinematic tool, Perforce
  • Duties:
    • Created in-game cinematics using pre-recorded dialogue and animation libraries
    • Learned an expanded film vocabulary to produce high quality cutscenes
    • Communicated with writers/designers to produce cutscenes cohesive to gameplay
    • Created 1/3 of the game’s cinematic content, from blocking to final product
    • Worked directly with marketing team to create promotional videos using cutscene tools
  • Company Website: http://www.defiance.com